Beta 0.99.5 released

Hey there!

It’s time for our almost weekly update for RWR with 1.0 launch getting closer every day! Check out the full change log here on the forum.

Major topics this time were improving certain HUD aspects, adding some effects for vehicles, getting Mac also use the Steam support we’ve already got in place, and of course fixing bugs.

In the HUD, font was once again changed back to more what it used to be, just with wider translation support for future. Being in base capture region is now visualized by an attack/defense marker on the capture force meter. Some players had also requested for an option to reduce the amount of text shown when hovering with mouse over various targets, it’s now possible to switch it off completely or choose between reduced and normal modes.

Vehicles now explode when they’re being cleaned up, with varying ranges to stun characters nearby the vehicle, rather than just vanishing in thin air. Vehicle off-road driving has been made a little bit more fluent, that one had been annoying me too for quite a while now :)

The next update, 0.99.6, is targeted to be released next weekend again, after which we will concentrate on server side finalization for a while. We’re doing some improvements with Classic, Minimodes and Deathmatch game modes, it’s important to get them in proper shape as well for the 1.0 launch. Exciting times!

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Beta 0.99.4 released

Hey there!

Beta 0.99.4 is out with some nice tweaks and important fixes, and most prominently, we’ve reached the point when we’re ready to experiment live with the profile sharing servers. InvasionUS and SAS Invasion player profiles have been combined now, with SAS Invasion profiles replacing any matching InvasionUS profiles. In the Online menu, you’ll find a new option of showing only the Official Invasion servers, it’s only these servers that actually use the new feature.

With no doubt, we’ll be adding new servers in the official realm once things get going and the system can be called stable enough. All the servers in the realm need to be using roughly the same settings in order to avoid certain servers being used for points farming and other exploits.

Sort of related, InvasionUS has been replaced with a much more stable server now, we’ll be calling it InvasionUSA. InvasionUS had started to show poor performance, weird disconnects, awful lag spikes, since some time already, so it was about time to retire the old chum.

Regarding Official Invasion servers and profile sharing, if you don’t actually remember your password with your SAS Invasion profile but have set the game to remember it, please join SAS Invasion server first before connecting to any other Official Invasion server, that will make the game remember that profile as your preferred Official Invasion realm profile. Everyone remembers their password anyway, right?

Needless to say, and I’m still going to say it, there’s no reason to expect this system to be bug-free at this point. If you hit weird stuff happening i.e. connecting errors about profile server not being reachable or you notice XP, RP, items, scores not saved between sessions on servers, sudden profile resets back to 0 XP, please do speak about it on the forum. We keep daily backups of the Official Invasion profiles so at least in some cases we should be able to help.

Don’t forget! Tomorrow Sunday it’s again time for the awesome weekly PvP event, this time it’s 2-faction Teddy Hunt in Moorland Trenches played on the St. Louis server, named as eventUS when the event is about to happen. See you on the battlefield!

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Beta 0.99.3 released

Hey there!

Long story short, 0.99.3 is here to fix lots of the insanity created by 0.99.2. May this update be more graceful to all of us!

Obligatory change log link here.

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Beta 0.99.2 released

Hey there!

RWR 0.99.2 has been released! The tweaking continues, here’s a brief rundown of the major stuff worked on:

  • experimental penalized player mode added for Invasion; team kills lead to penalty time ceasing access to explosives among other things
  • master profile server work is done, we’ll start experimenting publicly with the shared profile servers real soon
  • several vehicle tweaks and fixes
  • maps now have some subtle premade surface effects

See the full change log here.

Don’t forget: a major PvP event is just about to start on SAS Beerdrinkers, get in! Check out the announcement here.

PvP Event

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