Hey there! So, we’ve finally made it to a point that we got medikit as support item, vests that transform getting killed into getting wounded, squad loadout configs that enable AI soldiers with medikits to be favored in squads, AI that looks for a moment or a call in a fight to help out a [...]
Author Archives: pasik
Beta 0.87 is out!
Hey there! RWR 0.87 continues on the path of extending support in multiple development areas, see the full change log. We’ve now got our second radio call request type in addition to the good old mortar strike: paratrooper reinforcements! This one will certainly help to organize those surprise attacks against the less defended enemy bases [...]
Hey there! 0.86 surfaced a few days ago, bringing a hefty amount of changes with it. The basic system of mortar strikes as XP milestone based rewards has been completely revamped to better support more variant types of call requests. These calls are now obtained by using a money-like currency at the armory, we call [...]
Beta 0.85 is out!
Hey there! Don’t forget the multiplayer madness event today Sunday 7th at 6pm UTC (and since no one knows what the time really is anywhere, please refer to this universal countdown instead) ! RWR beta 0.85 appeared in Desura a few days ago, with new features focusing on enabling new future features The item system [...]
New APC features in beta 0.84
Hey there runners! We are finally wrapping up some loose ends in beta 0.84 which will impact the gameplay with and against AI a huge deal. Check out the full change log here. You know the APC’s in RWR, which feature a 40mm machine gun, but the AI very rarely fires any rounds and mainly [...]
0.82 thrown out the window, beta 0.83 is here!
Hey there! Beta 0.82 release barely managed to grow one day old with 0.83 coming out already – a little mishap with some weapon test settings finding their way into the release, but that’s all bygones now! 0.83 adds two new burst mode weapons in the game and generic support for unlocking weapons using rank. [...]
Beta 0.81 is out!
Hey there, For 0.81, the AI has again learned some new tricks with behaving in water areas. They now basically know how to navigate the boats, and won’t consider the rocks beneath water as desirable place to find cover – that was the biggest reason they used to just swim calmly in the shore when [...]
Beta 0.80 out with a new map!
Hey there! So, again we bring plenty of AI, vehicle and control fixes, check out the change log for the details, but the highlight of this release is our brand new map, Sainte-Anne! We also have the initial steering implementation in now for vehicles in water, with Sainte-Anne featuring a few drivable rubber boats. AI [...]
Beta 0.79 is out
Hey there! 0.79 is out now with focus on improvements in the AI behavior. We’ve got some patrolling going on in the non-alerted bases, walking, crouching and moving on prone affects how detectable soldiers are to AI and there’s a new designated role for one AI soldier to drive the faction’s comms truck in Vaaleakoski [...]
Beta 0.78 is out
Hey there! It’s time for an update! Beta 0.78 improves performance again, for some it brings it back from a slight dip in 0.77 and hopefully goes beyond what it used to be. Most other improvements are related to extending the item support for new weapons and other items coming in the future, yet APC [...]