Beta 0.582 is out, yet another critical fix release

A problem with map loading was found in beta 0.58 which occurred on certain PCs, causing map2 loading to abort. 0.582 fixes it by setting the floating point precision to something specific when initializing the game, rather than relying on the default setting which might be different on different PCs causing slightly different calculation results causing huge differences while loading a map and eventually crashes.

Another important fix is for the online gaming, where a crash would happen on the client(s) when an area became occupied by a new faction IF the clients didn’t have the exact same sequence of maps loaded during a single run of RWR as the server. Simple stuff but seemingly awkward to explain, anyway, the area ids just became off-sync due to lack of id reset when changing the map. Fixed!

See the change log for the rest of minor fixes and additions, not much of those this time though.

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Beta 0.58 released, now with 100% more water

Yay, finally some water for those beaches and docks in the second map!

Beta 0.58 also brings clipboard paste functionality, better falling motion, global (just online session wide really) chat, and a bunch of minor fixes. See the change log for details.

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Beta 0.572 released, including a critical fix for map2, for some

As it says in the topic, map2 refused to load up on some people’s computers, resulting in a crash every time. Map1 seemingly loaded up ok without crashing, but a lot of objects were misplaced in the map. Beta 0.572 fixes that; big thanks to those who helped to locate the issue!

Other tiny changes in the release include a greater radius for spawn zone safety, and the collectible weapons and grenades exist for a little longer now.

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Beta 0.57 is out, with more minor fixes

Beta 0.57 is out, bringing some essential usability and bug fixes. Also this time as a minor experiment, the weapon is no longer randomly chosen when respawning, instead, the weapon stays the same as before getting killed. This should enable slightly more focused class-like approach to the gaming. Let’s see how it fits.

See the change log for details.

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RWR @ IndieDB

The RWR site at IndieDB has launched, I’ve added some fresh screenshots and a 2 player coop video there, see the video below as well. I will be adding more info and details at the IndieDB site in the near future.

In the video I’m accompanied by MissDjax, whom I met at the official RUNNING WITH RIFLES IRC-channel #RWR on QuakeNet the other day – it’s a great way to find people to play RWR with, there’s been several 2-4 player game sessions going on this week. Most of us there are from Europe and the lag seems to be mostly tolerable in the games between multiple regions even – the upcoming client side prediction feature will still help a lot with that!

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Beta 0.56, minor fixes

Beta 0.56 is available! This release is mainly a minor bug fix release, improving load times, tweaking behavior regarding roofs, adding some new props on map 2, and a few others. See the change log on the forum for details.

Beta 0.56 screenshot

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Beta 0.55 with accessible roofs

Not quite on time before the XMAS weekend like I promised at least here in Finland, but close enough — beta 0.55 is available to pre-purchasers starting now!

Most importantly, roof tops are now accessible which brings a whole new dimension to combat. Some new props, dynamic crosshair, aiming fixes, several changes for AI and overall pacing, some minor enhancements on the maps, optimized map view, etc, see the change log for details.

Oh, and merry Christmas everyone!

Let me know if you happen to have your password blocked at BMTMicro or any other problem with the new release, I’ll try to fix it asap.

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DIYGamer test-drives the beta demo

The nice fellows at DIYGamer spent a while with RUNNING WITH RIFLES beta demo – see here what they thought about it!

On another note, I’m currently working hard to get a fresh release out before the Christmas weekend!

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Beta 0.52 released

Beta 0.52 brings more performance optimizations, new shadows, isolines in terrain, chairs, tables and decks, first ladders on walls, and a bunch of fixes.

Had my hopes up that I could’ve released this one a little bit earlier, but damn that performance optimization, it sure eats up a lot of time. Well, that and Skyrim :)

Change log over here.

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IndieBase takes a look at RWR

IndieBase is starting up a series of articles about games with buy-in / early adoption beta model, and they gave RUNNING WITH RIFLES a spin. Check it out!

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