A problem with map loading was found in beta 0.58 which occurred on certain PCs, causing map2 loading to abort. 0.582 fixes it by setting the floating point precision to something specific when initializing the game, rather than relying on the default setting which might be different on different PCs causing slightly different calculation results causing huge differences while loading a map and eventually crashes.
Another important fix is for the online gaming, where a crash would happen on the client(s) when an area became occupied by a new faction IF the clients didn’t have the exact same sequence of maps loaded during a single run of RWR as the server. Simple stuff but seemingly awkward to explain, anyway, the area ids just became off-sync due to lack of id reset when changing the map. Fixed!
See the change log for the rest of minor fixes and additions, not much of those this time though.


